Tanks
- Moves in four directions
 
- Shoots bullets in the direction the tank is facing
 
- There are two types of tanks
- Enemy Tank
- Enemy tanks are controlled by the computer and have scripted behaviors that can be attached to them:
- Random movement - Moves in a random direction every T seconds
 
- Seeker - Moves toward a target (Eagle, Player or a Tile on the map) - Vector2.MoveTowards
 
 
 
- Player Tank
- The player tank is controlled by a player
 
 
 
Environment
- Lava
- Tank - Standing in lava destroys it
 
- Bullet - Passes over it
 
- Crafting - Provides one lava ingredient
 
 
- Water
- Player - Can’t pass through it
 
- Bullets - Passes over it
 
- Crafting - Provides one water ingredient
 
 
- Ice
- Tank - N movement is added to the direction it is moving
 
- Bullet - Passes over it
 
- Crafting - Provides one ice ingredient
 
 
- Forrest
- Tank - Passes below it hiding the tank
 
- Bullet - Passes below it hiding the bullet
 
- Crafting - Provides one Forrest ingredient
 
 
- Bricks
- Tank - Stop the movement in the direction of the tile
 
- Bullet - More details here
 
- Crafting - Provides one bricks ingredient
 
 
- Steel
- Tank - Stop the movement in the direction of the tile
 
- Bullet - Gets destroyed the same way as a brick tile but only with a special recipe
 
- Crafting - Provides one steel ingredient
 
 
- Empty Air
- Tank - Moves normally through
 
- Bullet - No interaction
 
- Crafting - Provides one air ingredient
 
 
Bullets
- A bullet collects information about the environment tiles it passes through
 
- When a bullet hits a tank both are destroyed
 
Crafting
- Crafting is the substitute for abilities in the original game. The upgrades that are available there will be transformed into recipes in this version of the game.
 
- Crafting is the result of the ingredients collected by the bullet.
 
- Each environment tile provides a crafting ingredient.
 
- Collecting the right ingredients completes a recipe.
- Example: if the bullet has collected three lava ingredients and hits the outer walls of the game:
- The bullet is destroyed
 
- The tiles around the tile where the bullet was destroyed become lava