- Create a feeling of meaningful choice that has an impact on the story that you can’t reverse. Every choice you make will bring you a satisfying scenario that can be different from everyone else. And players will be able to compare each other which ending they get. This plays both as a social experiment about people's choices. And we can publish the correct story ending every story cycle.
- Give the detective “abilities” to enrich the illusion of a hero which are selectable in some or all of the scenes.
- Flashlight - you can point it at the drawing and it can reveal a secret object.
- Gun - Click/Tap on the screen to fire at obstacles/enemies
- A secret ringtone that paralyzes smartphones.
- Only the detective knows the right clues, but other smartphones keep getting in his way with new technology and they can't understand what they are doing
- And give him disadvantages to other devices, a unique reason for him to exist without question.
Game Mechanics
Combo of the skills of the old phones and the new phones
- Clues
- Clues are the smallest form of information that can be cross-referenced to the Motive, Alibi, and Murder Weapon.
- Motive
- Murder Weapon
- Suspect
- Alibi
- Motive
- The motive is the reason why the murder occurred
- It can be caused by human emotions, social media, by new trends based on the year each phone was released so people can connect with phones of different ages
Some of the narrative solutions can include talking to some phone number that belongs to an actual person. With the consent of the people who can be either paid actors or clients of the web page who have put the phone in the game database beforehand. The idea is for people to cooperate to advance progress.
- Nokia has new smart phone detective every season
Smartphones technically live forever they upload themselves in new bodies constantly
Nice to have
- Implement metadata integration for Murder, Weapon, Witness and Killer