Game Design
Alpha Production
- [ ] Homemade Greenscreen
- [ ] Sounds and Music
- [ ] Voice Lines and Voice Acting
- [ ] Combat Choreography
- [ ] Environment Background
- [ ] 10 Video Assets for animations (1 preparation and 9 combat outcomes)
- [ ] Changing camera angles for every combat phase transition(~3 changes)
- [ ] Explore a solution for transitions
- [ ] Code Implementation
- [ ] Animations 10 Animations (1 Warm Up, 3 wins, 3 loses, 3 draws)
- [ ] Camera action
- [ ] Mobile Phone Controls
- [ ] Upload Videos to the game (Using local video files access)
- [ ] ETC.
- [ ] Graphic Design for the UI/UX
- [ ] Additional art assets
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Prefabs
- Player - Virtual controller
- Symbols - UI elements ✅
- Combat Phases
- Phase 1 - Luck Combat
- Phase 2 - Skill Combat
- Controls - Three different implementations
- Tapping - one tap is Rock, two taps is Paper, three taps is Scissors
- Swiping - three directions split by 33% that each represent a different symbol RPS
- Separate Buttons - three separate buttons on screen that each represent separate symbols for RPS
- Menu
- Start combat
- Options
- Quit game
Combat