This is the first Galactic Omnivore project. Vancho and Ivan started it in the Winter of 2021. The goal is to take a retro concept like Battle City and apply modern game development concepts. Exploring the new technical capabilities of modern hardware and game design solutions.
Product Owner: Ivan Kikerkov
Project Status: In-Development; Codebase Ready
Required Skills: Game Design; 2D Art; Music & SFX, Unity/C# Implementation
Title: Rogue Tanks
Description: A reimagination of the original Battle City (1985) where the tanks, bullets and environment tiles are interactive between each other causing interactions between each other.
Genre: Roguelike
Target platform: PC > Consoles > Mobile
Target audience: everyone, retro players