Table of Contents
TO-DO Rogue Tanks Prototype 1
- [x] Rework the document and restructure
- [x] Define Types of Tanks & Technical Specifications
- [x] Define interactions between all existing environment
- [x] Define all types of environment tiles
- [x] Define interactions between environment tiles and tanks
- [ ] Define interactions between environment tiles and bullets - In Progress
- [x] Define bullet types - ToDo
- [ ] First pass of implementation
- [ ] Cherry pick items for implementation
- [ ] Second pass of implementation
- [ ] If the first implementation pass is successful
Description
The purpose of this document is to explain the MVP requirements for the first Rogue Tanks Demo that needs to answer the following hypothesis:
- Does this game need to exist and be further developed with the concepts in this document?
- Do the interactions between environment tiles, tanks and bullet create a fun gameplay experience?
Game Design Elements
Tanks
There are two types of tanks: